Global pre-sale will start from Singapore on Oct. 25th. GameXCoin has received attention in crypto-market for selling out all of its tokens within one hour from the first pre-sale in Korea even during this bear market.
First step for the global sale will be taking place in Singapore through Kryptono Exchange headquartered in Singapore. Kryptono is ranked within top 50 in the world and has a strong presence in Asia.Furthermore,
Blockchain projects for games are on the rise in Korea, but creating the ecosystem of connecting game and real life with blockchain to solve the dilemma of gamers and developers mentioned above, there’s none like GXC.
GXC was established in 2017, been around for 10 months, is led by Kai Kim (CEO and Founder) who has a venture experience in payment service along with software development skills. The project is also run by members of the largest blockchain research group in Korea called Decipher at Seoul National University. The CTO, Jin Yang, is also a member of this group. It is not a coincidence that this team of developers known to be experts in blockchain draws the attention.Moreso,
For participating game developers in GXC’s ecosystem, they first need to buy GXC coin and exchange it to receive tokens for their games. It is up to the developers on how and when to issue the tokens. In-game rewards, item payments/buybacks and other types of token usages are entirely up to the developers. Developers are free to participate in ICO in a way of promotion to increase game users and profits as long as they buy GXC coin first to be used as a security deposit. The purpose of this scheme is to protect the value of tokens. For gamers, they buy the tokens to pay for items sold from games.
GXC’s DEX (Decentralized Exchange) allows game tokens to be traded with GXC coin which can be also purchased from cryptocurrency exchanges. This process is a way to enter the GXC ecosystem, and it also eliminates third party vendors for buying items while playing the game.
Partnership with popular game developers and connecting game tokens to real economy
To make this ecosystem actually work, finding games with high potential to become popular is the first step in order to increase the users. Kai admits that “partnership with good game developers is the crucial key to success,” and added that “no one know which games will become popular or not, so there will be many trials with different games.” His big picture is to test out both new games and trendy games in order to produce blockbuster hit games.
GXC is currently partnering with Neowiz Bless Studio known for making a popular game called ‘Bless’, Red Sahara a subsidiary of Bluehole that developed ‘Battle Grounds’, XLGames, SuperCreative, Entermate, and many other well-known developers in gaming industry.Creating a token economy for games is not the final goal, GXC eventually wants to play a part in real economy. Kai explains that “As number of participants to our ecosystem increases with many trades, when the right time comes, we are going to make the tokens tied together with real economy. Rather than listing the coin to turn it into money, we want to partner with social commerce to release the coins through Gifticons or in-game money to maximize its utility as token.” To realize this plan, GXC has partnered with Korea Pay’s Service that provides payment solutions for mobile with 400 channels including KakaoTalk, Starbucks, Outback.
For more information, please visit:
Bitcointalk profile link: https://bitcointalk.org/index.php?action=profile;u=1925101
DISCLAIMER:This post was brought to you by Opeyemi being my personal project on GameX campaign project
Post a Comment