GAMEXCOIN NEWS
Global pre-sale
will start from Singapore on Oct. 25th. GameXCoin has received attention
in crypto-market for selling out all of its tokens within one hour from
the first pre-sale in Korea even during this bear market.
First step for the
global sale will be taking place in Singapore through Kryptono Exchange
headquartered in Singapore. Kryptono is ranked within top 50 in the
world and has a strong presence in Asia.
Furthermore,
Blockchain projects for
games are on the rise in Korea, but creating the ecosystem of connecting
game and real life with blockchain to solve the dilemma of gamers and
developers mentioned above, there’s none like GXC.
GXC was established in
2017, been around for 10 months, is led by Kai Kim (CEO and Founder) who
has a venture experience in payment service along with software
development skills. The project is also run by members of the largest
blockchain research group in Korea called Decipher at Seoul National
University. The CTO, Jin Yang, is also a member of this group. It is not
a coincidence that this team of developers known to be experts in
blockchain draws the attention.
Moreso,
For
participating game developers in GXC’s ecosystem, they first need to buy
GXC coin and exchange it to receive tokens for their games. It is up to
the developers on how and when to issue the tokens. In-game rewards,
item payments/buybacks and other types of token usages are entirely up
to the developers. Developers are free to participate in ICO in a way of
promotion to increase game users and profits as long as they buy GXC
coin first to be used as a security deposit. The purpose of this scheme
is to protect the value of tokens. For gamers, they buy the tokens to
pay for items sold from games.
GXC’s DEX (Decentralized
Exchange) allows game tokens to be traded with GXC coin which can be
also purchased from cryptocurrency exchanges. This process is a way to
enter the GXC ecosystem, and it also eliminates third party vendors for
buying items while playing the game.
Partnership with popular game developers and connecting game tokens to real economy
To make this ecosystem
actually work, finding games with high potential to become popular is
the first step in order to increase the users. Kai admits that
“partnership with good game developers is the crucial key to success,”
and added that “no one know which games will become popular or not, so
there will be many trials with different games.” His big picture is to
test out both new games and trendy games in order to produce blockbuster
hit games.
GXC is currently
partnering with Neowiz Bless Studio known for making a popular game
called ‘Bless’, Red Sahara a subsidiary of Bluehole that developed
‘Battle Grounds’, XLGames, SuperCreative, Entermate, and many other
well-known developers in gaming industry.
Creating a token economy for games is not the final goal, GXC
eventually wants to play a part in real economy. Kai explains that “As
number of participants to our ecosystem increases with many trades, when
the right time comes, we are going to make the tokens tied together
with real economy. Rather than listing the coin to turn it into money,
we want to partner with social commerce to release the coins through
Gifticons or in-game money to maximize its utility as token.” To realize
this plan, GXC has partnered with Korea Pay’s Service that provides
payment solutions for mobile with 400 channels including KakaoTalk,
Starbucks, Outback.For more information, please visit:
Website: https://www.gamexcoin.io/
Facebook: https://www.facebook.com/gxc.world
Telegram: https://t.me/GXC_EN
Twitter: https://twitter.com/GXC_Official
Medium:https://medium.com/game-x-coin
Bitcointalk username:Samuel321
Bitcointalk profile link: https://bitcointalk.org/index.php?action=profile;u=1925101
ETH ADD:0x5B606c2F10687e77dc7Fe644E429320C6a39Df63
DISCLAIMER:This post was brought to you by Opeyemi being my personal project on GameX campaign project
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